Quake 2 Multiplayer Howto
A lot of people have problems joining or hosting a server. Here is a short instruction. There are a lot of possible network problems. So this howto only cover the general procedure.
Quake 2 has no master server. So you need to give your friends your ip address, so they can play with you if you are not in the same network. The default quake 2 port is 27910.
My advice at the moment is to host a dedicated server on the pc and connect to it with your psps. The pc server is more stable and easier to setup. But it works with psps only too.
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Exams
I will be less or even not be available in the next days. My first exam is soon and I really should begin to learn. Well I already should have started, but it is the same every semester :)
I also want to start coding again after I passed my tests and not before. I was coding for around two weeks now and got a pretty decent version. I am a little bit unhappy with the current version, because it is still very buggy, but I do not want to be away for a few weeks without releasing it. You can spam tons of bug reports, I only will answer when I have enough time. Thanks for all support and all nice comments I got over the time.
Here it is:
Download (45MB)
Quake 2 FAQ
Here are some answer to the questions in found in different blogs and boards. And some new screenshots.
Quake 2 Handling
Today I have fixed a few bugs and added some features in Quake 2 like the surrounding box when the opponent has quad damage.
PSP Clipping
A lot of people have noticed some bad clipping errors on psp, especially Quake 2 has huge clipping problems. Why this problems do not occure on the pc? The hardware clipping on the psp handheld is implemented very lousy. There is a region sligthly bigger than the screen. If one point of a triangle is outside of this region the triangle is skipped.
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Just a screenshot …
.. of my Optimus Mini Three demo for Titan.
Quake 2 Mapping
Before I can release the next version I need some multiplayer maps. Sure you can play base1, base2 and base3. But those maps are no good multiplayer maps. The gameplay on the psp is slower and you will usually play with 2 to 4 players, so huge maps with less connections are not what you want to play.
So it is time to make some maps. I want you for model some small Quake 2 multiplayer maps with textures from the demo. I will deliver those maps together with the next release.
Here is a small idea of a map I made this morning. The maps should be small but balanced.
Time to get some friends
If I look at the results of the poll, I have obviously done the false thing: single player is prefered. But let me explain my point of view. I played a giant multiplayer match with some old classmates two week days ago. This game was the trigger that makes me working on Quake 2 again. I want it on psp. Now it is done. Since the interest in single player is so huge, I will work on this next.
Quake 2 PSP Multiplayer
I ported the network stuff and add some code to select a wifi connection or open adhoc mode (untested at the moment). Now you can play Quake 2 against your mates on psp or pc. The console can act as server and client. So you can make psp vs psp games without a pc as server. Movement and aiming on the psp is pretty hard, so only a battle with consoles is fair. Before single player is finished, get some friends or at least some bots and play against them.
Stupidly I build some bad bugs into my graphics code, so I was forced to use the old one with clipping and sky problems at the moment. It is also a little bit slow.
The reason why I just release a video is that the setup for multiplayer is a little bit complicated at the moment. You need some help of the console and I want to put everything into menu first. When I release now I will get tons of problems and bug reports and I do not want to deal with that. I hope to have time enough the next week, before I really have to learn for exams.
Getting owned by my girl
I tested some combinations of psp/pc and server/client with different people and it works fine. Thanks to my very patient beta tester Reh. Now watch the video and look forward to a release.
About Modding
Some of you are really interested in playing Quake 2 mods on psp. But there some limits. Let me enlight what is possible now and what will be possible in the end.
At the moment the whole Quake 2 is linked static. That means that you get a single executable in the end (eboot.pbp on psp). For modding I have to change this. Quake 2 will be linked to an executable without the game engine. The game engine will be compiled to an dynamic library (.prx on the psp). When you load Quake 2 it will select a library to load the mod. The basic mod will be the normal Quake 2 game, this is the library I will build. It will be customized to support bots later. Quake 2 offers an interface for mods. All mods have to implement this.
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Quake 2 Polls
Let me say a few words about the polls.
Singleplayer or Multiplayer
The one million question. At first I was sure that singleplayer will be more complicated, but I’m not that sure anymore. When I will code multiplayer, this will imply that there will be some bots. I have played against the Gladiator bots and they would be a nice option to make the singleplayer a little bit like Quake 3 Arena. So in both ways it will always be possible to have some fun alone.
Secondary Focus
The term remove bugs refers to minor problems. The crashes in the game or while loading a level are not minor bugs. I will take care for those problems anyway.
I just will take the results as a hint, not as an order. Happy voting.