Emergency Exit


Rail me beautiful

Posted in Gaming, PSP by McZonk on the July 27th, 2007

While I sit and coding outside in the sun I am too lazy to write new map loading code. This will be some terrible boring days of coding, testing and debugging, but I hope this will enable all singleplayer maps which will be a huge step in the future.

Quake 2 - Railgun colorsQuake 2 - Railgun colors

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Home, Sweet Home

Posted in Misc, Mac, PSP by McZonk on the July 26th, 2007

iMac The last exam has been written and Das Fest is over. The Beatsteaks was really good and I finally travelled home to family. I will prepare for finish my stuff for the next Evoke now. No lessons until october.
I am writing this text on my brother’s brand new iMac with a 24 inch screen. I really should think about getting a new notebook. A MacBook Pro with a Geforce 8 seems to be a nice piece of hardware for me. But it is so expensive, that I will have to work during the semester break. My old Powerbook G4 without FrontRow and iSight is too slow to compile voluminous projects.
My other PSP is here at home too, so I can start to work on AdHoc networking in Quake 2. I have a 1.5 and an 3.xx OE console to test. I have no idea why Quake 2 does not work with the new custom firmware. Maybe it is the network module problem that Cadu reported. I will not care about that at the moment. I do not see any reason to install the “patch-fix-patch-moreisogaming-patch-patch-patch-fix-patch” firmware. Perhaps I really should add the iso-protection again. I am really sad about the amount of people that came to this site searching for “crush psp iso”, “quake 2 psx iso” or similar.
In the last days I was relaxing at my girl’s family and did not code. I will continue my work in the next days. I already mentioned that I have written a mod for Quake 2 and I want to see it working on the console. But I primary enjoy the days with some old friends, so do not expect too much.

Some random impressions about Quake 2

Posted in Gaming, Development, PSP by McZonk on the July 19th, 2007

Here are some of the impressions I got about my Quake 2 port in the last days.

Quake 2 - 100 Frags

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The sad truth (Update)

Posted in Gaming, Development, PSP by McZonk on the July 17th, 2007

Memory Usage

At the moment I try to optimize the memory usage of Quake 2 PSP. This will allow all sounds in multiplayer and reenable singleplayer mode if enough more can be saved. It was easy to analyse where the memory is used, but the more interessting question is what memory is wasted. I did not want to concede myself but the most memory is wasted in at texture’s memory. Most of the textures are not power of two, but the psp requires that. So I reserve more memory than needed. This wastes around 40% of texture memory. When I would scale down the textures it would result in around 20% less used memory. This will be around 60% less texture memory. As a trade-off the graphics quality will be lowered.

Quake 2 - Texture MemoryQuake 2 - Texture Memory

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Quake 2 FAQ (2)

Posted in Gaming, PSP by McZonk on the July 16th, 2007

I found some more questions about Quake 2 on in various boards and here in the blog. Again I want to advice to come to the chat and ask. This will be the most reliable support opportunity. I know that it is hard to catch me in the chat during the exams especially when you live on the other side of this world. When you can not join an IRC chat or you did not meet me, post here in the comments.
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Quake 2 Development History

Posted in PSP by McZonk on the July 14th, 2007

I have collected over 140 images about my Quake 2 PSP port. Here are some of the very early stage of the development.

Quake 2 - No levelQuake 2 - No levelQuake 2 - No level

Quake 2 - LevelQuake 2 - LevelQuake 2 - Level

Quake 2 - IngameQuake 2 - IngameQuake 2 - Ingame

Quake 2 - IngameQuake 2 - IngameQuake 2 - Ingame

Quake 2 - SingleplayerQuake 2 - SingleplayerQuake 2 - Singleplayer

Quake 2 - BossQuake 2 - BossQuake 2 - Boss

Quake 2 - MultiplayerQuake 2 - MultiplayerQuake 2 - Multiplayer

Advanced Button Management in Quake 2

Posted in Gaming, Development, PSP by McZonk on the July 14th, 2007

There is no need to read the following post if you are happy with your Quake 2 input. But there are some options to fine tune your input.
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Quake God in three easy steps

Posted in PSP by McZonk on the July 13th, 2007

A lot of people think the bot that plays on my server is too hard. But this is a pretty easy opponent, he has no movement, no aim and no style. I am playing on the psp against Zero in the video. Quake 2 on the psp is much harder. The movement is not as fast as on the pc and it also not that exactly. Watch the video or download the Quake 2 demo file.


Before you begin practicing Quake 2 on the handheld find a configuration you like. Try different control modes and styles. I would advice to use the analog nub for looking and the four buttons on the right side to move. I often frag people that can not turn around fast enough and are massacared with the chaingun from the back without being able to attack. So ensure the anub speed is high enough. There will be none linear analog input within the next release, this will allow to perform the extrem rapid turns you can see in the demo. Even they are not as accurate as with a mouse.
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Sky me beautiful

Posted in PSP by McZonk on the July 12th, 2007

Just to screenshots for today. I am too lazy and too busy to write more.

Quake 2 - SkyQuake 2 - Sky

Not worth a news.

HalfLife and CounterStrike on PSP

Posted in PSP by McZonk on the July 10th, 2007

A lot of people keep asking me if I can port HalfLife or CounterStrike to the psp after I will have finished Quake 2. And here is the answer!

No HalfLife on PSPNo CounterStrike on PSP

I hate Half Life, I despice Counter Strike and I do not like Valve. So goddamn stop bugging me with requests about one of these games. I am a quaker not a camper. In HalfLife and CounterStrike the strongest tactic is sit down and wait. This scotchs any gameplay and I am not interested in anyones opinion about the opposite. I will not waste a single second in my life by working on Half Life or CounterStrike. So do me a favor and:

STFU

Even I would be willed, let me add a note about a technical detail: there is no source code from those games, so how to port them?
I want to be offensive, but it is annoying getting the same question all day. The worst thing about this post is that I bet I will have hits from searches like “PSP CounterStrike” or “PSP HalfLife”.

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