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Rail me beautiful

Posted in Gaming, PSP by McZonk on the July 27th, 2007

While I sit and coding outside in the sun I am too lazy to write new map loading code. This will be some terrible boring days of coding, testing and debugging, but I hope this will enable all singleplayer maps which will be a huge step in the future.

Quake 2 - Railgun colorsQuake 2 - Railgun colors


I added support for different railgun colors. It is not adjustable per player like in Quake 3. This will require changes in the protocol and would result into incompatiblity with the original Quake 2. So you can just set the inner and outer color of all rail shots.

Quake 2 - Railgun colorsQuake 2 - Railgun colors

I also changed the particle texture. It is 16 x 16 pixels now and the particles looks much more like a circle than an octagon now.

Quake 2 - Railgun colorsQuake 2 - Railgun colors

The more expierenced Quake 2 gamer will notice that the screenshots were taken from the maps that crashed in the last releases. Enabling all multiplayer maps shows that more memory is available now which is a great step into full singleplayer gaming too.

6 Responses to 'Rail me beautiful'

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  1. Dutt said,

    on July 27th, 2007 at 13:40

    Awsome McZonk..
    Keep The updates flowing..Wat more can i say..:)

  2. PhoeniX said,

    on July 27th, 2007 at 18:12

    Great news!!!
    Good job!!
    This is the best homebrew ever

  3. GutwrencheR said,

    on July 30th, 2007 at 8:32

    I hope the protocol change is optional. Compatibility with PC clients is important in my opinion. There are server side mods for the PC that have no source code but still can be played with the PSP client.

  4. F-SkillZ said,

    on July 30th, 2007 at 13:57

    he already said that he is not going to change the protocol as it would result in incompatibility with the original quake 2

  5. PhoeniX said,

    on August 5th, 2007 at 5:39

    Updates, plzzzzzzzzz!!!

  6. Mike said,

    on August 5th, 2007 at 8:30

    yeah, updates ^^? no rush. take ur time.

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