Emergency Exit


Quake 2 Crash

Posted in Misc by McZonk on the October 12th, 2007

I am pretty far with the Quake 2 PSP development. Nearly all of the maps load successfully. But unfortunatly I over write some bytes somewhere and I need help to find the error. I have not much experince in debugging psp code.

Quake 2 Crash

So if there is anyone who has good psp debugging skills, please contact me. Tyranid seems to be busy at the moment.
I also have rewritten the model loading and drawing code. Saves some bytes and is much faster. The unloading code is also working. You can switch between the maps now. This is imporant for singleplayer and multiplayer gaming.

Quake 2 - Boss MobQuake 2 - Boss Mob
Quake 2 - Oversized ModelsQuake 2 - Oversized Models

Dashboard always in foreground

Posted in Mac by McZonk on the October 9th, 2007

The dashboard is a really useful gadget in Mac OS X. But sometimes you want to have a widget always on your desktop, not only when you focus the dashboard. So here is another trick. You can access a lot of hidden Mac OS X features with the command defaults.
Enter this line in the terminal and restart your dock.
defaults write com.apple.Dashboard devmode YES
When you now leave the dashboard while you are dragging a widget it will be on your desktop like a normal application window.

Dashboard - Countdown

Fun with Mac OS X windows

Posted in Mac by McZonk on the October 9th, 2007

Did you know you can animate the minimizing, Exposé and Dashboard effects in slow motion when you hold down the shift key? Pretty old :)

Mac OS X - Deformed Finder WindowMac OS X - Deformed QuickTime Window

But did you also know you can freeze a window in its deformed state and you can still use it? It also works with playing videos and other kind of windows.
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PSP GU hardware bug …

Posted in Misc by McZonk on the October 8th, 2007

Not only the clipping is really bad implemented, there are some bugs with texture scaling too.

Quake 2 - Texture scale bug

I need some more research before I can post more details.

Current score

Posted in Development, PSP by McZonk on the October 6th, 2007

Zonk 1 : Memory 0

Tremulous Antidecon Mod

Posted in Gaming, Development by McZonk on the October 3rd, 2007

Some of you might know the Quake 3 based game Tremulous. It is a team based first person shooter. Two races, aliens and humans with different abilities play against each other. Each team has some structures. I sometimes play Tremulous in my rare leisure time.

Tremulous Screenshot

One of the problems in Tremulous is that some people join the server, destonstructs some important buildings and leave. Usually the “deconned” team loses. This is a serious problem on some servers. So I have written a very small mod to face this problem: the Tremulous Antidecon Mod.
The concept is pretty simple. After some minutes of gameplay new players are disallowed to deconstruct for some time.
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Stay tuned

Posted in PSP by McZonk on the October 1st, 2007

I began working on Quake 2 PSP a few hours ago. So old and potential new beta testers join the irc-chat to get the newest archives in the next days. I hope to get a new stable build soon.

What will be in the next version of Quake 2 PSP? You can start all single player maps (hopefully), but the game will still crash when you change the map. This will be the next step in the long process of memory cleanup.  Maybe I get sound working again, maybe not.

No, i do not know when I am the next time happy with the result to release the next version. Time for a nap.