Wanted
After working on a lot of other projects, enjoying my life and the totally disapointing iPhone SDK (The greedy Apple). it is time to pick up the Quake 2 PSP project. It is nice to see that some people still waiting for the game. I do not know when I when will release the next version but I will start coding again soon.I never really gave up Quake 2 PSP, I just favor some other hobbies like improve my guitar skills, programming some highend 3d stuff and playing on the PS3.
Burnout Paradise is a really amazing game. The great single player titles are also fun, but only multiplayer games can offer this everlasting motivation. Burnout made the online mode so easy and perfectly integrated. So if you want to challange me or just collect some online challanges with me, join the chat.
I am also looking forward to Wipeout Pulse HD with a hopefully more addictive and feature packed multiplayer mode. Wipeout Pulse was a little bit poor in this case.
No more waiting for Wipeout Pulse
14th December 2007 - letter box finally contains a small packet. This game will deflect me from all my Mac OS X trouble.
Still waiting for Wipeout Pulse
13th December 2007 - letter box emtpy
Waiting for Wipeout Pulse
12th December 2007 - letter box empty
Tremulous Antidecon Mod
Some of you might know the Quake 3 based game Tremulous. It is a team based first person shooter. Two races, aliens and humans with different abilities play against each other. Each team has some structures. I sometimes play Tremulous in my rare leisure time.
One of the problems in Tremulous is that some people join the server, destonstructs some important buildings and leave. Usually the “deconned” team loses. This is a serious problem on some servers. So I have written a very small mod to face this problem: the Tremulous Antidecon Mod.
The concept is pretty simple. After some minutes of gameplay new players are disallowed to deconstruct for some time.
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Rail me beautiful
While I sit and coding outside in the sun I am too lazy to write new map loading code. This will be some terrible boring days of coding, testing and debugging, but I hope this will enable all singleplayer maps which will be a huge step in the future.
The sad truth (Update)
Memory Usage
At the moment I try to optimize the memory usage of Quake 2 PSP. This will allow all sounds in multiplayer and reenable singleplayer mode if enough more can be saved. It was easy to analyse where the memory is used, but the more interessting question is what memory is wasted. I did not want to concede myself but the most memory is wasted in at texture’s memory. Most of the textures are not power of two, but the psp requires that. So I reserve more memory than needed. This wastes around 40% of texture memory. When I would scale down the textures it would result in around 20% less used memory. This will be around 60% less texture memory. As a trade-off the graphics quality will be lowered.
Quake 2 FAQ (2)
I found some more questions about Quake 2 on in various boards and here in the blog. Again I want to advice to come to the chat and ask. This will be the most reliable support opportunity. I know that it is hard to catch me in the chat during the exams especially when you live on the other side of this world. When you can not join an IRC chat or you did not meet me, post here in the comments.
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Advanced Button Management in Quake 2
There is no need to read the following post if you are happy with your Quake 2 input. But there are some options to fine tune your input.
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