Emergency Exit


No more waiting for Wipeout Pulse

Posted in Gaming, PSP by McZonk on the December 14th, 2007

14th December 2007 - letter box finally contains a small packet. This game will deflect me from all my Mac OS X trouble.

Still waiting for Wipeout Pulse

Posted in Gaming, PSP by McZonk on the December 13th, 2007

13th December 2007 - letter box emtpy

Waiting for Wipeout Pulse

Posted in Gaming, PSP by McZonk on the December 12th, 2007

12th December 2007 - letter box empty

Wipeout Pulse

Posted in PSP by McZonk on the December 6th, 2007

Wipeout Pulse - Cover One week until the newest WipeOut release for the PSP: Wipeout Pulse.
The game Wipeout Pure was the first game I had for psp. And I still think it is one of the best game, if not the best. Easy to learn, hard to master singleplayer mode and pretty nice multiplayer combined with awesome graphics. New downloadable tracks kept the game exciting And now the successor will be released soon.
Today I preordered the UMD. Even if I am not a game, I am really looking forward to get my hand on the little silver disk. This is one of the games that has the potential prevent me from studies and coding :)
When I understand the news about the game correctly there will a multiplayer mode over the internet. This would offer some nice racing sessions. Downloadable content will ensure the long term fun but if StudioLiverpool is clever they will release a track editor or exporter, because this would make the game immortal.

Current score

Posted in Development, PSP by McZonk on the October 6th, 2007

Zonk 1 : Memory 0

Stay tuned

Posted in PSP by McZonk on the October 1st, 2007

I began working on Quake 2 PSP a few hours ago. So old and potential new beta testers join the irc-chat to get the newest archives in the next days. I hope to get a new stable build soon.

What will be in the next version of Quake 2 PSP? You can start all single player maps (hopefully), but the game will still crash when you change the map. This will be the next step in the long process of memory cleanup.  Maybe I get sound working again, maybe not.

No, i do not know when I am the next time happy with the result to release the next version. Time for a nap.

Quake 2 PSP - Level Loading Code

Posted in PSP by McZonk on the September 16th, 2007

The Quake 2 source code is not written for a system without virtual memory and the biggest memory usage is the level. I had known this issue since a long time, but I never took care. Finally I did. It was one of the bigger tasks in the portable Quake 2. But it will take some time before I release the next version. I will travel around in the last two week of my semester break. (more…)

Can Quake 2 brick a PSP?

Posted in PSP by McZonk on the August 17th, 2007

Yesterday some user flamed this into the comments.

Aug 16, 12:19 AMWTF!!! Jonathan.S@cox.netGod Damnit!!!I ran your Quake 2 Multiplayer Beta 2 for the PSP, and it looks like it bricked my PSP!!!!!!!!!!!Your readme said that the single player may not work, but said nothing about possibly bricking your PSP if its ran!Is there anyway to get my PSP to power on now?!?! It just comes up to a black screen after it shut off, stays black for 6 seconds, then turns back off.I wish to god I never ran this game!OK, you really need to list this….My PSP was stuck unable to power on at all after running that single player mode on your game.I took the memory card out, nothing, removed the power pack, nothing, hard reset, still did not power on.It was not until I stuck a completely different mem card into my PSP that did not have the Quake folders on it, that it finally came on.

So the question is can Quake 2 brick a PSP or result in such a strange behavior?

  • Quake 2 does not access the flash.There is not part of Quake 2 that would require to access the flash and you cannot damage a PSP without writing to flash, because all changes are non-permanent without flash access. So the PSP is restored after switching it on again. No matter what happens when Quake 2 has been crashed. Everybody can take a look at the source code of Quake 2 PSP to proof this.
  • General RiskNobody except Sony knows what exactly is going on when you start a Homebrew. So there is always a risk to brick the PSP when every you start a homebrew.
  • Custom FirmwaresAll Custom Firmwares are a collection of bad hacks and modules from different firmwares. Nobody can predict the results.
  • There are tons of strange homebrews in the world, when ever you use one of the PSP skin tool, you access the flash and can possible brick your psp. Maybe you do not notice immediatly.
  • However I do not belive that Quake 2 may brick the psp. So stop cry and do not bitch me!

    Updates

    Posted in PSP by McZonk on the August 8th, 2007

    I am lazy, very lazy. All demo, PSP and Optimus coding is fun (and for learning of course) and I spend a huge part of my spare time with it.

    Logo Bed

    At the moment I am too lazy to program for the psp. I rather spend a lot of time outside in the sun and enjoy my days with friends and family. When the weather is fine I play beach volleyball with my brothers and friends. I know there are a lot of people waiting for a Quake 2 PSP with singleplayer like I announced in the last posts. But I don not have a good reason to sit in the house while I can enjoy the summer sun.VolleyballBut there is some hope for you: I setup my PSP development environment on my notebook, the weather gets worse, the schools started again so my familiy is away a half of the day and Evoke preparation and party will be over next monday. So I can sit on the balcony and code for a few hours in the morning. I also finished some Quake 2 PSP stuff but I was to lazy to post about and there also will be some Optimus stuff too soon.Maybe this is a good moment to say thank you to everyone who likes my stuff and left a nice comment so I notice the respect for all my work. This keeps me going on.

    Rail me beautiful

    Posted in Gaming, PSP by McZonk on the July 27th, 2007

    While I sit and coding outside in the sun I am too lazy to write new map loading code. This will be some terrible boring days of coding, testing and debugging, but I hope this will enable all singleplayer maps which will be a huge step in the future.

    Quake 2 - Railgun colorsQuake 2 - Railgun colors

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